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Senior Animable System Creator (Rigger) - [Assassin's Creed: Codename Invictus]

Manufacturing & operations
UbisoftMontréal, QC, CAPosted 2026-07-22
Temps plein

Description

Company Description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives both players and teams forward. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

As a Senior Animable System Creator (Rigger) at Ubisoft Montreal, you will contribute to the creation of high-quality character rigs in 3DS Max and their integration into our game engine. You will support the AAA animation pipeline and develop systems tailored to a character-centric game.

What You Will Do

  • Create user-friendly character rigs in 3DS Max;
  • Develop efficient mesh, deformation, and control systems;
  • Ensure reliable export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rigging, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate with animation, technical art direction, and programming teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • Experience as a rigger in the video game industry;
  • Proficiency in 3DS Max rigging pipelines;
  • Good understanding of deformation, mesh, and control systems;
  • Experience in Python scripting for rigging pipelines;
  • Experience on AAA game productions;
  • Understanding of real-time performance constraints and game engines;
  • Strong problem-solving skills and knowledge of production pipelines;
  • Experience in facial rigging with joint-based, blendshape-based, or hybrid approaches.

What We Need From You

  • Your resume, highlighting your relevant skills and experiences.
  • A portfolio showcasing your best rigging or technical animation work, in the form of images or project links (password accepted).

This posting was aggregated from indeed. Groupe Sentinella is not the employer; applying takes you to the original site. The full text belongs to the original poster.

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