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Special Effects Artist (Unreal)

Commerce et hôtellerie
UbisoftMontréal, QC, CAPubliée 2026-07-23
Temps plein

Description

Company Description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives both players and teams forward. If you are passionate about innovation and pushing the boundaries of entertainment, join our adventure and help us create the unknown!

As a Special Effects Artist (FX) at Ubisoft Montreal, you will design and integrate real-time special effects that support gameplay and enhance immersion. You will create effects such as explosions, smoke, fire, rain, snow, water, and other environmental and cinematic effects, directly within the Unreal game engine.

You will combine artistic creativity and technical approach to produce readable, performant, and consistent effects with the game's vision, in close collaboration with programming, design, and art direction teams.

What You Will Do

  • Collaborate with the art direction team to understand the creative vision and define visual effects priorities
  • Create environmental and cinematic special effects in real-time using particle systems within the Unreal game engine
  • Produce textures, flipbooks, and 2D visual elements specifically for effects
  • Set up effects using simple meshes as effect supports when necessary
  • Integrate and adjust special effects directly within the Unreal game engine
  • Work with the programming team to assess technical needs and improve team tools
  • Adhere to performance and readability constraints related to gameplay
  • Optimize and debug effects based on gameplay test results and feedback from collaborative teams
  • Adjust certain effects based on community feedback after launch, when required

Qualifications What You Bring to the Team

  • Strong expertise in real-time special effects creation for video games
  • Experience with particle systems and FX workflows in Unreal
  • Proficiency in 2D tools for creating textures, masks, flipbooks, and sprites dedicated to effects
  • Ability to create or adjust simple meshes used for special effects
  • Understanding of artistic fundamentals applied to special effects, including light, color, and readability
  • Knowledge of technical and performance constraints specific to real-time effects
  • Ability to receive and integrate feedback constructively
  • Collaborative approach, attention to detail, and sense of quality

What to Send Us

  • Your resume highlighting your relevant skills and experiences
  • A portfolio or demo of special effects showcasing your real-time effects, including examples of your creation process

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