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Senior Gameplay Animator (NPC) - [Far Cry]

Fabrication et opérations
UbisoftMontréal, QC, CAPubliée 2026-08-04
Temps plein

Description

Company Description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives both player and team progress. If you are passionate about innovation and pushing the boundaries of entertainment, join our adventure and help us create the unknown!

As a gameplay animator (NPC), you will be responsible for creating, integrating, and validating animation systems for non-player characters (NPCs), whether they are enemies or allies. Your work must adhere to the animation director's vision while meeting design constraints and technical requirements of the game engine.

What You Will Do

  • Design NPC animation systems for varied behaviors:
  • + Basic locomotion;
  • + 3D navigation;
  • + Combat behaviors;

+ Hostage situations.

  • Process and enhance motion capture (mocap) data with high precision, considering the specifics of the game engine;
  • Export and integrate animations following the technical rules established by the technical director, in collaboration with technical animators, designers, and programmers;
  • Test and review systems directly in the game, ensuring their proper functioning and quality;
  • Collaborate daily with other animation team members, the animation director, programmers, and designers to deliver features on time and to the expected quality level;
  • Take responsibility for the final quality of each animated feature in the game.

Qualifications

  • Solid experience in gameplay animation for video games;
  • Proven experience in NPC animation and creation of animation systems;
  • Proficiency in mocap data processing;
  • Knowledge of MotionBuilder (an asset);
  • Experience on a published AAA game (a plus);
  • Good understanding of technical constraints related to integration into a game engine;
  • Ability to work in a multidisciplinary environment and adhere to artistic and technical visions;
  • Sharp eye for details and visual quality;
  • Open and collaborative attitude, capable of finding compromises to solve complex issues;
  • Constant motivation and pride in delivering quality work;
  • Flexibility and ability to manage frustrations related to changes in production;
  • Passion for teamwork and idea-sharing in a creative environment.

What to Send Us

  • Your resume highlighting your skills and experience.
  • A portfolio of your best animation achievements.

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